Thursday, April 10, 2014 18:00 at Thomson Reuters, Eagan MN

Martin Grider will share and discuss a few classes he re-uses from project to project allowing him to rapidly flush-out 2D games. The classes themselves are not all that notable, as most developers could probably re-create them in an afternoon, but the techniques are particularly suited to rapidly prototyping turn-based games. He'll discuss some of his favorite rapid prototyping techniques, as well as talk about "juicing" animations in UIKit, (with a bit of quartz core, as well as a bunch of external libraries thrown in for good measure).


The Minnesota CocoaHeads group is a community gathering for people interested in developing software for the Macintosh and iPhone platforms. The group was formed with the goal of bringing like-minded developers together to share experiences, insights, and techniques. Our monthly meetings are a mix of informal and interactive presentations, hands on coding, and discussion.

We meet the 2nd Thursday of the month at 6:00 pm at the offices of Thomson Reuters in Eagan, MN. (see map). Please stop by our local website for more information on upcoming meetings and to participate in our forums.

Minnesota CocoaHeads:



Subscribe to the iCal Calendar!


Bob McCune